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I've brought this up to Nolla, as this is a common source of confusion, but until they change it certain recipes will continue to be somewhat difficult to interpret. Additionally, gunpowder_explosive and gunpowder_tnt look identical, but gunpowder_tnt isn't used in alchemy. The materials gunpowder, gunpowder_explosive, and gunpowder_tnt also have the same UI name.water_swamp is slightly lighter in color than swamp. swamp and water_swamp have the same UI name (shown near toolbar when hovering with cursor).Sand in the desert has a different material ID, and is not the same sand used in alchemy ( sand vs sand_surface).The recipe isn't working, and it includes sand/gunpowder/swamp.
#Noita alchemy seed mod
If you're having issues with the mod not working, make sure you're using one that's up to date (e.g. Alchemy is the art and science of mixing reagents in order to obtain transformations of their qualities and effects. The mod/webpage/program is giving different results than the mod/webpage/program!Īll of the tools I've created use the exact same algorithm. I've hidden this value by default in all of my tools, as it is usually insignificant to the player, and is generally confusing. There isn't any guesswork in calculating the recipes: either the tool is correctly updated or it isn't. However, this is the word Nolla uses internally to describe the reaction rate, which is why most tools will refer to it as such.
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The probability value describes the rate at which the reaction occurs, not how likely a recipe is to be correct. Since ingredient #2 for both recipes is the ingredient that is consumed, ingredients #1 & #3 are treated interchangeably for both recipes.Įxample: narg -s mud water oil blood alcohol waterĪbove string will search for a seed with a Lively Concoction recipe with mud, water, and oil, and an Alchemic Precursor recipe with blood, alcohol, and water.įrequently Asked Questions What is the "probability" percentage?.Typos or incorrect ingredient names will be defaulted to a wildcard during search (using the -list option will show the possible ingredient names for both categories). If you attempt to search something that doesn't meet these requirements, narg will still attempt to search for the recipe, but will not return any results.This is due to how the recipes are shuffled. both LC#1 and AP#1 must be solids, or both LC#2 and AP#2 must be solids, but do not have to be the same solid). If searching for a recipe with an ingredient in the solids category, both recipes must include a solid at the SAME POSITION (i.e.I know I can search a seed for the recipe of LC and AP, but I’m. Seeds are unable to generate recipes containing duplicate ingredients, or elements that aren't contained in the liquids or solids categories. I’m looking for a recipe book for various potions.6 ingredients total are needed to perform a search. Valid recipes contain either 3 liquids, or 2 liquids & 1 solid. Each recipe will contain at most 1 solid ingredient.h, -help print this help menu Searching for recipes: d, -debug prints calculated values with seed ignored when using search flag p, -parallel use multiple processor threads in parallel in search mode > (can use -p to enable parallel search mode) > (can use * to sub any ingredient as a wildcard) s, -search search all seeds for a given recipe l, -list list all possible alchemy ingredients Contains robust search capability to find seeds with specific LC / AP formulas. Just have to win the seed lottery, and then win the lottery again.A tool to generate alchemy recipes for Noita.
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Because it is currently broken and there is no way to get good at it. If the devs read this, please make alchemy not random. There is no way to improve at making alchemical chemicals at the moment.Ĭertain chemicals like Cement is completely RNG to get currently, since once you collect the orb it's just a low chance a wand or shop will have cement.Īdd all these RNG requirements and you have a system that is completely up to chance, the only thing in the players limited control is what they mix together, which can be in very limited amounts. As in, you mix random things and hope the seed has simple requirements for the chemicals. Other times it'll be nigh unobtainable materials like cement, gold (not dropped gold), etc.Īlchemy being random also makes it have no learning curve. This means sometimes, you'll get a seed where lively potion or alchemic precursor is just water, blood, worm blood, a potion and fire. Alchemy is currently completely random and tied to the seed.
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