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A good cobbleworks would still be able to produce an infinite amount of resources at end-game, so it should still be attractive to players. I just want to remove more of the "Complicated EE2" feel. Being able to just randomly throw together atoms and make leather or something would be a more late-game thing, and even then restricted to vanilla items. So a Crystaliser to make metal dusts, basic stone & diamonds, and similar synthesis machines for the other matter states. Turning those outputs into actual fluids, blocks, dusts & gases (that are oredicted of course) would require dedicated forms of synthesiser. This is also to work with the various in-world interactions I'd like to see. I'd kinda like to output solids, liquids & gases directly from the decomposer and not produce magical test tubes. Cos it's not like we have enough ways to produce RF already.
#MINECHEM POLYTOOL GRIND GENERATOR#
I'd like to create a radioisotope thermoelectric generator block to use all those spare radioisotopes I always seem to accumulate.That alone, if nothing else, is something I'd want to do, it's my single largest gripe. I think having the decomposer & synthesis machines as blocks that can pull & push to any face without conduits required would be nice.Here's a by no means comprehensive list of stuff I'd like to do: I've been deliberately looking over the mod again with a more critical eye. after digging around the code and getting up to the point where I'm starting to get things working.I'm kinda wanting to make a few changes.
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